RESUME
SKILLS
DAWS: Logic Pro, Pro Tools
Game Engines: Unity, Unreal
Audio Implementation Software: Wwise, FMOD, MetaSounds
Foley, SFX, and Dialogue Recording and Editing Techniques
Audio Editing, Mixing, and Mastering
Music Composition
Version Control: GitHub
Remote and In-person Teamwork and Communication
Technical Troubleshooting & Problem Solving
WORK EXPERIENCE
Lead Audio Designer at Procedural Sandwich - Office Shift, Indie game released on itch.io
Lead Audio Designer at Spud Studios - That Potato Game,
Indie game released on Steam
Future Fields Recording Studio, Intern
Champlain College Recording Studio, Recording and Mixing Engineer
Audio Designer - Danger Ducklings, Indie game released on Steam
Recording Engineer on Little Bo Reap, Indie game released on Steam
Recording Engineer on Kessler Syndrome, Indie game released on Steam
Recording Engineer on Ashes to Ashes, Indie game released on Steam
Recording Engineer on Dead Pedal, Indie game released on Steam
EDUCATION
Champlain College - Burlington, Vermont
Bachelor of Science in Game Sound Design, cum laude - May 2023
CCM Excel Award for outstanding 2023 graduating senior Game Sound Design
Game Sound Design I & II
Game Studio II & III
Game Tech (C#, Unity, Unreal)
Recording Studio Techniques
Becker College - Interactive Media Design - Game Audio 2020-2021
Berklee College of Music - Music Composition for Film, TV, and Games
2017-2020
Southern Cayuga High School, Class of 2018 Valedictorian
Music and Art Sequence
PROJECT EXPERIENCE
MassDiGI Summer Innovation Program
Composer and Audio Designer (4 titles)
NYU/BMI Scoring for Advertising
NYU Scoring for Video Games Workshop
Boston University Tanglewood Institute: Electroacoustic Composition Workshop
Syracuse University Pre-College: Recording Techniques and Practices